![]() ![]() In order that they load they are 'engineScriptModule', 'gamelibScriptModule', 'gameScriptModule', 'worldScriptModule' and 'missionScriptModule'. Within the Scripts folder create a new file called config.cpp and then copy the following sample:Ĭlass CfgPatches Read up on the config.cpp CfgMods structureĭayZ standalone has 5 script modules that can be modded.
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